This burst cutting area (BCA) is unique to every copy that comes off a single master. On (nearly) every DVD, and almost every GameCube disc, there’s a ‘barcode’ of sorts on the inside of the optical tracks. ![]() The Nintendo GameCube disc format is almost, but not quite, the same as a DVD format. In a fascinating video, takes us around the disc to see how this disc protection scheme actually worked, and how to exploit it to load homebrew games from an SD card. Not only that, but in a decade and a half since the Action Replay came to market, no one has managed to copy their methods. Datel, a British company that produced the Action Replay, the ‘Game Genie of the GameCube’ figured out how to get around the GameCube’s disc protection. You couldn’t burn GameCube games, at least without advanced soldering skills. Around the time the GameCube hit shelves, your basic home computer started getting DVD burners, and you could walk into Circuit City and buy those tiny little DVD-Rs. In theory games could be cheaper (yeah, right), and would hold more textures, pictures, and video. Gone were the cartridges that were absurdly expensive to manufacture. ![]() The Nintendo GameCube was the first console from Big N with disc-based media.
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